OgreRectangle2D.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
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26-----------------------------------------------------------------------------
27*/
28#ifndef _Rectangle2D_H__
29#define _Rectangle2D_H__
30
31#include "OgrePrerequisites.h"
32
34
35namespace Ogre {
36
50 {
51 protected:
55
57
58 public:
59
60 Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
61 Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
63
73 void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true);
74
78
85
87
89 { (void)cam; return 0; }
90
91 Real getBoundingRadius(void) const { return 0; }
92
93 };
97}// namespace
98
99#endif
100
101
#define _OgreExport
A viewpoint from which the scene will be rendered.
Definition OgreCamera.h:87
Usage
Enums describing buffer usage; not mutually exclusive.
Class encapsulating a standard 4x4 homogeneous matrix.
Definition OgreMatrix4.h:79
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl...
void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB=true)
Sets the corners of the rectangle, in relative coordinates.
Rectangle2D(bool includeTextureCoordinates=false, HardwareBuffer::Usage vBufUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
Real getBoundingRadius(void) const
Retrieves the radius of the origin-centered bounding sphere for this object.
void getWorldTransforms(Matrix4 *xform) const
Override this method to prevent parent transforms (rotation,translation,scale)
void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage)
void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight)
Sets the normals of the rectangle.
void setUVs(const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft, const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight)
Sets the UVs of the rectangle.
Rectangle2D(const String &name, bool includeTextureCoordinates=false, HardwareBuffer::Usage vBufUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
Real getSquaredViewDepth(const Camera *cam) const
Returns the camera-relative squared depth of this renderable.
Reference-counted shared pointer, used for objects where implicit destruction is required.
Simple implementation of MovableObject and Renderable for single-part custom objects.
Standard 2-dimensional vector.
Definition OgreVector2.h:52
Standard 3-dimensional vector.
Definition OgreVector3.h:52
_StringBase String

Copyright © 2012 Torus Knot Software Ltd
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