#include <OgreMeshSerializer.h>
Public Member Functions | |
virtual | ~MeshSerializerListener () |
virtual void | processMaterialName (Mesh *mesh, String *name)=0 |
Called to override the loading of the given named material. | |
virtual void | processMeshCompleted (Mesh *mesh)=0 |
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here. | |
virtual void | processSkeletonName (Mesh *mesh, String *name)=0 |
Called to override the reference to a skeleton. | |
Definition at line 192 of file OgreMeshSerializer.h.
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virtual |
Definition at line 195 of file OgreMeshSerializer.h.
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pure virtual |
Called to override the loading of the given named material.
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here.
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pure virtual |
Called to override the reference to a skeleton.
Copyright © 2012 Torus Knot Software Ltd
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