Crazy Eddie's GUI System  ${CEGUI_VERSION}
BoolArray2D.h
1 /***********************************************************************
2  created: Fri Apr 22 2011
3  author: Paul D Turner <paul@cegui.org.uk>
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _BoolArray2D_h_
28 #define _BoolArray2D_h_
29 
30 // Start of CEGUI namespace section
31 namespace CEGUI
32 {
33 
34 // Wrapper for a simple bool array.
36 {
37 public:
38  BoolArray2D();
39  BoolArray2D(int width, int height);
40  ~BoolArray2D();
41 
42  // return the width of the array
43  int width() const;
44 
45  // return the height of the array.
46  int height() const;
47 
48  // get the element at the specified location.
49  bool elementAtLocation(int x, int y) const;
50 
51  // set the element at the specified location.
52  void setElementAtLocation(int x, int y, bool value);
53 
54  // clear the array to the specified value.
55  void clear(bool value = false);
56 
57  // set the array size. content is cleared to 0.
58  void resetSize(int width, int height);
59 
60 private:
61  int d_width;
62  int d_height;
63  bool* d_content;
64 };
65 
66 } // End of CEGUI namespace section
67 
68 #endif // end of guard _BoolArray2D_h_
69 
Main namespace for Crazy Eddie&#39;s GUI Library.
Definition: cegui/include/CEGUI/Affector.h:42
Definition: BoolArray2D.h:35