Crazy Eddie's GUI System
${CEGUI_VERSION}
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Public Member Functions | |
RenderingWindow_wrapper (::CEGUI::TextureTarget &target,::CEGUI::RenderingSurface &owner) | |
virtual void | draw () |
Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is targetting. More... | |
void | default_draw () |
virtual void | invalidate () |
Marks the RenderingSurface as invalid, causing the geometry to be rerendered to the RenderTarget next time draw is called. More... | |
void | default_invalidate () |
virtual bool | isRenderingWindow () const |
Return whether this RenderingSurface is actually an instance of the RenderingWindow subclass. More... | |
bool | default_isRenderingWindow () const |
virtual void | realiseGeometry_impl () |
default generates geometry to draw window as a single quad. | |
virtual void | default_realiseGeometry_impl () |
void | setOwner (::CEGUI::RenderingSurface &owner) |
void | attachWindow (::CEGUI::RenderingWindow &w) |
virtual void | destroyRenderingWindow (::CEGUI::RenderingWindow &window) |
void | default_destroyRenderingWindow (::CEGUI::RenderingWindow &window) |
void | detatchWindow (::CEGUI::RenderingWindow &w) |
void | draw (::CEGUI::RenderQueue const &queue,::CEGUI::RenderQueueEventArgs &args) |
virtual void | drawContent () |
virtual void | default_drawContent () |
virtual void | fireEvent (::CEGUI::String const &name,::CEGUI::EventArgs &args,::CEGUI::String const &eventNamespace="") |
void | default_fireEvent (::CEGUI::String const &name,::CEGUI::EventArgs &args,::CEGUI::String const &eventNamespace="") |
void | fireEvent_impl (::CEGUI::String const &name,::CEGUI::EventArgs &args) |
::CEGUI::ScriptModule * | getScriptModule () const |
virtual ::CEGUI::RefCounted< CEGUI::BoundSlot > | subscribeScriptedEvent (::CEGUI::String const &name,::CEGUI::String const &subscriber_name) |
::CEGUI::RefCounted< CEGUI::BoundSlot > | default_subscribeScriptedEvent (::CEGUI::String const &name,::CEGUI::String const &subscriber_name) |
virtual ::CEGUI::RefCounted< CEGUI::BoundSlot > | subscribeScriptedEvent (::CEGUI::String const &name, unsigned int group,::CEGUI::String const &subscriber_name) |
::CEGUI::RefCounted< CEGUI::BoundSlot > | default_subscribeScriptedEvent (::CEGUI::String const &name, unsigned int group,::CEGUI::String const &subscriber_name) |
virtual void | transferRenderingWindow (::CEGUI::RenderingWindow &window) |
void | default_transferRenderingWindow (::CEGUI::RenderingWindow &window) |
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RenderingWindow (TextureTarget &target, RenderingSurface &owner) | |
Constructor for RenderingWindow objects. More... | |
~RenderingWindow () | |
Destructor for RenderingWindow objects. | |
void | setClippingRegion (const Rectf ®ion) |
Set the clipping region that will be used when rendering the imagery for this RenderingWindow back onto the RenderingSurface that owns it. More... | |
void | setPosition (const Vector2f &position) |
Set the two dimensional position of the RenderingWindow in pixels. The origin is at the top-left corner. More... | |
void | setSize (const Sizef &size) |
Set the size of the RenderingWindow in pixels. More... | |
void | setRotation (const Quaternion &rotation) |
Set the rotation quaternion to be used when rendering the RenderingWindow back onto it's owning RenderingSurface. More... | |
void | setPivot (const Vector3f &pivot) |
Set the location of the pivot point around which the RenderingWindow will be rotated. More... | |
const Vector2f & | getPosition () const |
Return the current pixel position of the RenderingWindow. The origin is at the top-left corner. More... | |
const Sizef & | getSize () const |
Return the current size of the RenderingWindow in pixels. More... | |
const Quaternion & | getRotation () const |
Return the current rotation being applied to the RenderingWindow. More... | |
const Vector3f & | getPivot () const |
Return the rotation pivot point location for the RenderingWindow. More... | |
const TextureTarget & | getTextureTarget () const |
Return the TextureTarget object that is the target for content rendered to this RenderingWindows. This is the same object passed into the constructor. More... | |
TextureTarget & | getTextureTarget () |
void | update (const float elapsed) |
Peform time based updated for the RenderingWindow. More... | |
void | setRenderEffect (RenderEffect *effect) |
Set the RenderEffect that should be used with the RenderingWindow. This may be 0 to remove a previously set RenderEffect. More... | |
RenderEffect * | getRenderEffect () |
Return a pointer to the RenderEffect currently being used with the RenderingWindow. A return value of 0 indicates that no RenderEffect is being used. More... | |
void | realiseGeometry () |
generate geometry to be used when rendering back the RenderingWindow to it's owning RenderingSurface. More... | |
void | invalidateGeometry () |
Mark the geometry used when rendering the RenderingWindow back to it's owning RenderingSurface as invalid so that it gets regenerated on the next rendering pass. More... | |
const RenderingSurface & | getOwner () const |
Return the RenderingSurface that owns the RenderingWindow. This is also the RenderingSurface that will be used when the RenderingWindow renders back it's cached imagery content. More... | |
RenderingSurface & | getOwner () |
void | unprojectPoint (const Vector2f &p_in, Vector2f &p_out) |
Fill in Vector2 object p_out with an unprojected version of the point described by Vector2 p_in. | |
RenderingWindow (TextureTarget &target, RenderingSurface &owner) | |
Constructor for RenderingWindow objects. More... | |
~RenderingWindow () | |
Destructor for RenderingWindow objects. | |
void | setClippingRegion (const Rectf ®ion) |
Set the clipping region that will be used when rendering the imagery for this RenderingWindow back onto the RenderingSurface that owns it. More... | |
void | setPosition (const Vector2f &position) |
Set the two dimensional position of the RenderingWindow in pixels. The origin is at the top-left corner. More... | |
void | setSize (const Sizef &size) |
Set the size of the RenderingWindow in pixels. More... | |
void | setRotation (const Quaternion &rotation) |
Set the rotation quaternion to be used when rendering the RenderingWindow back onto it's owning RenderingSurface. More... | |
void | setPivot (const Vector3f &pivot) |
Set the location of the pivot point around which the RenderingWindow will be rotated. More... | |
const Vector2f & | getPosition () const |
Return the current pixel position of the RenderingWindow. The origin is at the top-left corner. More... | |
const Sizef & | getSize () const |
Return the current size of the RenderingWindow in pixels. More... | |
const Quaternion & | getRotation () const |
Return the current rotation being applied to the RenderingWindow. More... | |
const Vector3f & | getPivot () const |
Return the rotation pivot point location for the RenderingWindow. More... | |
const TextureTarget & | getTextureTarget () const |
Return the TextureTarget object that is the target for content rendered to this RenderingWindows. This is the same object passed into the constructor. More... | |
TextureTarget & | getTextureTarget () |
void | update (const float elapsed) |
Peform time based updated for the RenderingWindow. More... | |
void | setRenderEffect (RenderEffect *effect) |
Set the RenderEffect that should be used with the RenderingWindow. This may be 0 to remove a previously set RenderEffect. More... | |
RenderEffect * | getRenderEffect () |
Return a pointer to the RenderEffect currently being used with the RenderingWindow. A return value of 0 indicates that no RenderEffect is being used. More... | |
void | realiseGeometry () |
generate geometry to be used when rendering back the RenderingWindow to it's owning RenderingSurface. More... | |
void | invalidateGeometry () |
Mark the geometry used when rendering the RenderingWindow back to it's owning RenderingSurface as invalid so that it gets regenerated on the next rendering pass. More... | |
const RenderingSurface & | getOwner () const |
Return the RenderingSurface that owns the RenderingWindow. This is also the RenderingSurface that will be used when the RenderingWindow renders back it's cached imagery content. More... | |
RenderingSurface & | getOwner () |
void | unprojectPoint (const Vector2f &p_in, Vector2f &p_out) |
Fill in Vector2 object p_out with an unprojected version of the point described by Vector2 p_in. | |
void | draw () |
Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is targetting. More... | |
void | invalidate () |
Marks the RenderingSurface as invalid, causing the geometry to be rerendered to the RenderTarget next time draw is called. More... | |
bool | isRenderingWindow () const |
Return whether this RenderingSurface is actually an instance of the RenderingWindow subclass. More... | |
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RenderingSurface (RenderTarget &target) | |
Constructor for RenderingSurface objects. More... | |
virtual | ~RenderingSurface () |
Destructor for RenderingSurface objects. | |
void | addGeometryBuffer (const RenderQueueID queue, const GeometryBuffer &buffer) |
Add the specified GeometryBuffer to the specified queue for rendering when the RenderingSurface is drawn. More... | |
void | removeGeometryBuffer (const RenderQueueID queue, const GeometryBuffer &buffer) |
Remove the specified GeometryBuffer from the specified queue. More... | |
void | clearGeometry (const RenderQueueID queue) |
Clears all GeometryBuffers from the specified rendering queue. More... | |
void | clearGeometry () |
Clears all GeometryBuffers from all rendering queues. More... | |
bool | isInvalidated () const |
Return whether this RenderingSurface is invalidated. More... | |
virtual RenderingWindow & | createRenderingWindow (TextureTarget &target) |
Create and return a reference to a child RenderingWindow object that will render back onto this RenderingSurface when it's draw member function is called. More... | |
virtual void | destroyRenderingWindow (RenderingWindow &window) |
Destroy a RenderingWindow we own. If we are not the present owner of the given RenderingWindow, nothing happens. More... | |
virtual void | transferRenderingWindow (RenderingWindow &window) |
transfer ownership of the RenderingWindow to this RenderingSurface. More... | |
const RenderTarget & | getRenderTarget () const |
Return the RenderTarget object that this RenderingSurface is drawing to. More... | |
RenderTarget & | getRenderTarget () |
RenderingSurface (RenderTarget &target) | |
Constructor for RenderingSurface objects. More... | |
virtual | ~RenderingSurface () |
Destructor for RenderingSurface objects. | |
void | addGeometryBuffer (const RenderQueueID queue, const GeometryBuffer &buffer) |
Add the specified GeometryBuffer to the specified queue for rendering when the RenderingSurface is drawn. More... | |
void | removeGeometryBuffer (const RenderQueueID queue, const GeometryBuffer &buffer) |
Remove the specified GeometryBuffer from the specified queue. More... | |
void | clearGeometry (const RenderQueueID queue) |
Clears all GeometryBuffers from the specified rendering queue. More... | |
void | clearGeometry () |
Clears all GeometryBuffers from all rendering queues. More... | |
bool | isInvalidated () const |
Return whether this RenderingSurface is invalidated. More... | |
virtual RenderingWindow & | createRenderingWindow (TextureTarget &target) |
Create and return a reference to a child RenderingWindow object that will render back onto this RenderingSurface when it's draw member function is called. More... | |
virtual void | destroyRenderingWindow (RenderingWindow &window) |
Destroy a RenderingWindow we own. If we are not the present owner of the given RenderingWindow, nothing happens. More... | |
virtual void | transferRenderingWindow (RenderingWindow &window) |
transfer ownership of the RenderingWindow to this RenderingSurface. More... | |
const RenderTarget & | getRenderTarget () const |
Return the RenderTarget object that this RenderingSurface is drawing to. More... | |
RenderTarget & | getRenderTarget () |
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EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Additional Inherited Members | |
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typedef ConstMapIterator< EventMap > | EventIterator |
typedef ConstMapIterator< EventMap > | EventIterator |
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static const String | EventNamespace |
Namespace for global events from RenderingSurface objects. | |
static const String | EventRenderQueueStarted |
static const String | EventRenderQueueEnded |
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typedef std::map< RenderQueueID, RenderQueue > | RenderQueueList |
collection type for the queues | |
typedef std::vector< RenderingWindow *CEGUI_VECTOR_ALLOC(RenderingWindow *)> | RenderingWindowList |
collection type for created RenderingWindow objects | |
typedef std::map< RenderQueueID, RenderQueue > | RenderQueueList |
collection type for the queues | |
typedef std::vector< RenderingWindow *CEGUI_VECTOR_ALLOC(RenderingWindow *)> | RenderingWindowList |
collection type for created RenderingWindow objects | |
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typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
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void | setOwner (RenderingSurface &owner) |
set a new owner for this RenderingWindow object | |
void | setOwner (RenderingSurface &owner) |
set a new owner for this RenderingWindow object | |
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void | draw (const RenderQueue &queue, RenderQueueEventArgs &args) |
draw a rendering queue, firing events before and after. | |
void | detatchWindow (RenderingWindow &w) |
detatch ReneringWindow from this RenderingSurface | |
void | attachWindow (RenderingWindow &w) |
attach ReneringWindow from this RenderingSurface | |
void | draw (const RenderQueue &queue, RenderQueueEventArgs &args) |
draw a rendering queue, firing events before and after. | |
void | detatchWindow (RenderingWindow &w) |
detatch ReneringWindow from this RenderingSurface | |
void | attachWindow (RenderingWindow &w) |
attach ReneringWindow from this RenderingSurface | |
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void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet & | operator= (EventSet &) |
void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet & | operator= (EventSet &) |
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Renderer & | d_renderer |
holds ref to renderer | |
TextureTarget & | d_textarget |
TextureTarget to draw to. Like d_target in base, but avoiding downcasts. | |
RenderingSurface * | d_owner |
RenderingSurface that owns this object, we render back to this object. | |
GeometryBuffer * | d_geometry |
GeometryBuffer that holds geometry for drawing this window. | |
bool | d_geometryValid |
indicates whether data in GeometryBuffer is up-to-date | |
Vector2f | d_position |
Position of this RenderingWindow. | |
Sizef | d_size |
Size of this RenderingWindow. | |
Quaternion | d_rotation |
Rotation for this RenderingWindow. | |
Vector3f | d_pivot |
Pivot point used for the rotation. | |
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RenderQueueList | d_queues |
the collection of RenderQueue objects. | |
RenderingWindowList | d_windows |
collection of RenderingWindow object we own | |
RenderTarget * | d_target |
RenderTarget that this surface actually draws to. | |
bool | d_invalidated |
holds invalidated state of target (as far as we are concerned) | |
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EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
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inlinevirtual |
Draw the GeometryBuffers for all rendering queues to the RenderTarget that this RenderingSurface is targetting.
The GeometryBuffers remain in the rendering queues after the draw operation is complete. This allows the next draw operation to occur without needing to requeue all the GeometryBuffers (if for instance the sequence of buffers to be drawn remains unchanged).
Reimplemented from CEGUI::RenderingWindow.
References CEGUI::RenderingWindow::draw().
Referenced by drawContent(), and realiseGeometry_impl().
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inlinevirtual |
draw the surface content. Default impl draws the render queues. NB: Called between RenderTarget activate and deactivate calls.
Reimplemented from CEGUI::RenderingSurface.
References CEGUI::RenderingSurface::createRenderingWindow(), CEGUI::RenderingSurface::destroyRenderingWindow(), draw(), CEGUI::RenderingWindow::draw(), CEGUI::RenderingSurface::drawContent(), CEGUI::EventSet::fireEvent(), CEGUI::EventSet::fireEvent_impl(), CEGUI::RenderingWindow::getOwner(), CEGUI::RenderingWindow::getPivot(), CEGUI::RenderingWindow::getPosition(), CEGUI::RenderingWindow::getRenderEffect(), CEGUI::RenderingWindow::getRotation(), CEGUI::EventSet::getScriptModule(), CEGUI::RenderingWindow::getSize(), CEGUI::RenderingWindow::getTextureTarget(), CEGUI::RenderingWindow::invalidate(), CEGUI::RenderingWindow::invalidateGeometry(), CEGUI::RenderingWindow::isRenderingWindow(), CEGUI::RenderingWindow::realiseGeometry(), CEGUI::RenderingWindow::setClippingRegion(), CEGUI::RenderingWindow::setPivot(), CEGUI::RenderingWindow::setPosition(), CEGUI::RenderingWindow::setRenderEffect(), CEGUI::RenderingWindow::setRotation(), CEGUI::RenderingWindow::setSize(), CEGUI::EventSet::subscribeScriptedEvent(), CEGUI::RenderingSurface::transferRenderingWindow(), CEGUI::RenderingWindow::unprojectPoint(), and CEGUI::RenderingWindow::update().
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inlinevirtual |
Marks the RenderingSurface as invalid, causing the geometry to be rerendered to the RenderTarget next time draw is called.
Note that some surface types can never be in a 'valid' state and so rerendering occurs whenever draw is called. This function mainly exists as a means to hint to other surface types - those that physically cache the rendered output - that geometry content has changed and the cached imagery should be cleared and redrawn.
Reimplemented from CEGUI::RenderingWindow.
References CEGUI::RenderingWindow::invalidate().
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inlinevirtual |
Return whether this RenderingSurface is actually an instance of the RenderingWindow subclass.
Reimplemented from CEGUI::RenderingWindow.
References CEGUI::RenderingWindow::isRenderingWindow().