27 #ifndef _CEGUIFalStateImagery_h_ 28 #define _CEGUIFalStateImagery_h_ 30 #include "./LayerSpecification.h" 31 #include "../Window.h" 35 # pragma warning(push) 36 # pragma warning(disable : 4251) 55 d_clipToDisplay(false)
122 const String& getName()
const;
131 void setName(
const String& name);
143 bool isClippedToDisplay()
const;
158 void setClippedToDisplay(
bool setting);
174 typedef std::multiset<LayerSpecification> LayersList;
178 bool d_clipToDisplay;
182 LayerIterator getLayerIterator()
const;
189 #if defined(_MSC_VER) 190 # pragma warning(pop) 193 #endif // end of guard _CEGUIFalStateImagery_h_ Class that encapsulates a single layer of imagery.
Definition: cegui/include/CEGUI/falagard/LayerSpecification.h:45
Definition: cegui/include/CEGUI/MemoryAllocatedObject.h:109
Main namespace for Crazy Eddie's GUI Library.
Definition: cegui/include/CEGUI/Affector.h:42
iterator for vectors
Definition: cegui/include/CEGUI/IteratorBase.h:287
Class that holds details of colours for the four corners of a rectangle.
Definition: cegui/include/CEGUI/ColourRect.h:43
Class the encapsulates imagery for a given widget state.
Definition: cegui/include/CEGUI/falagard/StateImagery.h:46
StateImagery()
Constructor.
Definition: cegui/include/CEGUI/falagard/StateImagery.h:54
An abstract base class providing common functionality and specifying the required interface for deriv...
Definition: cegui/include/CEGUI/Window.h:149
Class used to create XML Document.
Definition: cegui/include/CEGUI/XMLSerializer.h:85
String class used within the GUI system.
Definition: cegui/include/CEGUI/String.h:62